Added the DontMoveForObstacles InteractiveState, which will prevent evasion/sidestepping away from gameobjects/non-Character obstacles.
Significantly lowered the volume of the Kettle’s whistling sound effect.
Fixed an issue that could cause the star of DojaPerformanceLive to hang in midair after the scene was finished.
The HideAllUI functionality can now be used at nearly any time while in the game world.
Fixed hand mounting position and rotation for the Drone Remote (intended to be used with OperatingTablet pose).
Minor adjustments to newly added MoveTargets used by the Doja Cat DLC content.
Tweakes Drone and Film Camera start position and initial Physics behavior(s).
Fixed an issue that could cause Characters to release Hot Spots on an item if they had been assigned those Hot Spots while already making use of a (separate) Action Item, and then got up/stopped using that Action Item.
Added the ability for certain CharacterStandSpots to assign a gender-specific pose to a Character that makes use of them, and added multiple instances of these types of Spots in the house.
Certain NonPlayer CutScenes will be able to forcefully prevent saving/autosaving of the game while they are playing.
Fixed hand mounting position and rotation for the Hedge Clippers.
Added CenterOfGazeboLeft and CenterOfGazeboRight MoveTargets.
NPCs will no longer socialize or be talked to when they are being spoken to in Dialogue by another NPC.
Fixed console feedback text formatting issue when using Clothing command with Asexual Characters.
New sound effects were added to new Doja Cat DLC Cut Scenes.
Added additional Doja DLC music track to the game.
CSC: added the MountToStove ItemFunction for the Kettle.
CSC: Two new Player CharacterFunctions will allow you to start/stop casting the Player’s POV directly to the back yard billboard: EnablePlayerBillboardCasting and DisablePlayerBillboardCasting, respectively.
CSC: added support for up to two alternate inventory icons using setinventoryicon.
In the Doja Cat DLC (Original Story): Expanded reactions to giving Doja Cat various household items.
In the Doja Cat DLC (Original Story): Adjusted Frank’s behavior when interacting with Doja Cat.
In the Doja Cat DLC (Original Story): Prevented multiple issues with loading original story pre-DLC saves.
In the Doja Cat DLC (Original Story): Updated graphics when Katherine is using the laptop.
In the Doja Cat DLC (Original Story): Expanded Doja Cat’s reactions and background chatter with the various house guests.
In the Doja Cat DLC (Original Story): Matched dialogue with the audio in cases where they were not correct.
In the Doja Cat DLC (Original Story): Tweaked Patrick’s behavior during Doja cat’s finale.
In the Doja Cat DLC (Original Story): Prevented Doja Cat’s finale from starting with main characters being unavailable.
In the Doja Cat DLC (Original Story): Fixed multiple dialogue issues with side characters at various points throughout the story.
In the Doja Cat DLC (Original Story): Updated the Drunk and Disorderly Content for Amala.
In the Doja Cat DLC (Original Story): Resolved multiple save / load issues.
In the Original Story: Made the kettle an inventory item that is usable and mountable onto the stove.
This includes both cutscenes and POV/intimacy scenes
Doja cat’s songs will not play when there is explicit content on-screen.
Minor cleanup of a handful of Amala and Doja Cat audio files.
Fixed a longstanding issue that was preventing NPCs from reapplying their saved/intended rotation when loading a Save Game.
Fixed a regression issue that prevented NPCs from taking the place of the Player in pre-1.0.1 Player Intimacy CutScenes.
Fixed an issue that could cause the Drone (Item) to fall through the world instead of successfully animating via one of its PlaySequence ItemFunctions.
Slightly tweaked when the kettle would stop whistling when moved from the Stove.
UI Radial elements are now translatable.
“Kiss Me More” song now ignores the “Mute DMCA Music” setting.
Input Manager no longer allows players to bind Flash Breasts/Penis to a binding that is already shared by another action.
Added toggle in Gameplay Settings to skip intro cutscenes.
The EndScene CutSceneOption can now be used via the Command Console.
NOTE: make sure you review these settings if you are not seeing Background Chatter or Dialogue Text on-screen when Characters are speaking/using either
Fixed a bug that could prevent certain GameplaySettings from being Initialized correctly until the user actually opened the GameplaySettings UI.